Step 1: Get inspiration from a real-world location study and break down the visual elements and design principles.
Step 2: Based on the discussion and evaluation of the location study, sketch up 3 Molecule maps and 3 variant top-down maps based on the molecule maps that seem the most interesting. At the same time, use a game style to help inspire the space.
Step 3: Build up Blockmesh Layout from Unreal 5 and look into references for specific art styles and environment settings.
Step 4: Block out the whole space in more detail and consider the position and proportion of every asset. Optimize the level design, camera view, storytelling, and playable experience based on playtest feedback.
Step 5: List out all the things for environment art, including different textures, reusable assents, double-square, and four-squares.